#include "GameLogic.h"

GameLogic::GameLogic()
{
	clear();
}

GameLogic::~GameLogic()
{
	clear();
}
GameLogic& GameLogic::instance()
{
	static GameLogic gl;
	return gl;
}

void GameLogic::update()
{

}

void GameLogic::clear()
{
	m_pObj.clear();

}